rant, Uncategorized

Enemy of the state.

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I remember many years ago hearing the statement that we are seen on CCTV over 300 times a day. By now it is probably double this with cameras on every street corner across the globe.
Now we learn that almost every aspect of our lives – phone, email, SMS, chat, Internet search and all forms if communication has been recorded, and I for one say…well duh!

Surely this has been obviously to everyone for years, so why are so shocked by it? I know that Google has recorded every little dirty secret that I’ve ever searched for. How? Because the damn ads that show up only seconds later tempting me to buy or sell or look or whatever else. All our actions are recorded, monitored, discussed and dissected. All by people hidden away in normally looking offices dotted across the globe. If you’ve seen Enemy of the State or any if the original Bourne trilogy. Then you get an idea of what Hollywood says the secret services across the globe can do. From this I always say if Hollywood thinks they can do this then it’s probably very similar if not better in real life.

So I raise the question.

Should we care?

The only way that we as a generation can guarantee that we ate not being recorded is by going off the grid. Living in the wilderness, and I’m just not sure I can handle that. I’m too connected to the digital world. I don’t want to abandon the communication tools that I now rely on to stay in touch with the world around me. If your shocked by the idea of being recorded, followed, tagged and catalogued in your everyday actions well then I suggest you look into relocating….to the Canadian woodlands.

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Earbuds and iBooks

Ears? thats the best they could come up with? Ears? I mean I know the iPhone 5 doesn’t really have much going for it – a faster chip, a bigger screen and a failed map application. But it seems that Apple have finally given up and deicded that the best method to guarantee sales of their new product is by talking about ears?

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Yes the new earbuds the crappy Apple in ear styled headphones designed to fit snuggly within the ear and still anoy everyone of the bus. 

Ok this a small argument i know the iPhone 5 is selling in its milions across the globe and the sheep are following one by one; death to originality it seems.

So whats next for the great inventors of the must have tech?

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Why its slightly bigger than a iPhone and slightly small than a iPad! Yes it’s the iPad mini. But in my opinion Apple has missed a trick here. You see years ago Apple had the iBook a white plastic laptop that pretty much started a revolution in technology. 

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Today iBooks is the ebook app that can be found on a large portion of idevices. Now an 7″ iPad that is aimed at the ebook market and is surly out to kill the Kindle and the Nexus 7. So would it not be better to adopt a name that better clarifies it’s use and position within the market. I also really like the name iBook and think it could quickly be brought into common language when discusing ebooks. “I’ve got my ibook with me!” 

Either way Apple continues to create the products that we don’t need but do it better than everyone wants/buys.

I’m not saying that ear buds are a bad item but I would’ve thought that Apple in it’s glorious power could’ve found a better item/app/technology to help advertise the iPhone 5.

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No matter what Apple call the smaller version of the iPad it’ll sell but they’ve gotta go along way to beat what is being called probably the best Ebook ever – The Kindle Paperwhite. Which incidental is now available for pre-order in the UK from Amazon. Glorious.

Thanks for reading.

D.

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Olympus E-PM1- Review

Olympus E-PM1 Review

The most recent trend among interchangeable lens cameras has been to make them more user-friendly and affordable. The 12.3 megapixel Olympus E-PM1 or ‘Pen Mini’ – the baby the family that includes the flagship Olympus E-P3 and mid range Olympus E-PL3 - is deliberately aimed at the mass-market jugular.

As with a digital SLR and compact system rivals the Nikon J1, Pentax Q andPanasonic DMC-GF3, the promise is near professional image quality. So is the smallest and cheapest metal-build Olympus Pen to date, priced at £229.99, (Double Zoom Kit for £299.98), and could be the best option for those trading up from a smartphone or pocket snapper?

Olympus E-PM1: Controls

Olympus sent us the black-bodied E-PM1 kit that includes an improved, quieter version of its regulation issue f3.5-5.6 14-42mm zoom. Due to the unique configuration of lens and sensor this offers the equivalent range of a physically larger 28-84mm lens on a 35mm film camera.

Though the lens itself might not immediately spring to mind as a control, it does need controlling. It features a retractable locking mechanism which means that it has to be first manually extended before a shot can be taken; a screen message prompting the user to do so. Want to zoom in or out? Simply twist the lens barrel.

This inevitably adds a couple of seconds onto the power up time. If the lens is already extended, however, the camera is fast to get going – ready for action in just over a second. We are sad to see that like the E-PL1 (but unlike the E-P3) the E-PM1 omits a built-in flash in order to minimise body proportions, though a small plastic clip-on FL-LM1 flash is included in the box.

Otherwise controls are kept to a minimum, which means there’s no dedicated shooting mode dial; instead these are accessed on screen, which is less obvious and more fiddly than we would have liked. However the Live Guide, whereby adjustments to the likes of aperture made via a simple system of sliders can be viewed in real time before the shutter fires, continues to be a nice touch.

Olympus E-PM1: Screen

Because it’s presented in widescreen 16:9 aspect ratio, the 3-inch, 460k dot resolution LCD screen eats up most of the E-PM1’s backplate. This is part of the reason for the minimal array of small controls, ranged over to the right hand side of the rear plate where they fall under the thumb.

It’s not a touch screen nor does it employ an almost 3D-in-depth OLED display as found on the range topping and physically larger E-P3 model, nor can it be angle adjusted as on the mid range E-PL3.

However, visibility is plentifully clear and we didn’t have any problems composing shots indoors or out in the absence of an optical or electronic viewfinder to fall back on, not to mention the lack of any handgrip to help steady the camera. However the on-screen text is a little weedy and we had to almost squint to make out some of the features.

Olympus E-PM1: Battery

The E-PM1 comes supplied with a BLS-5 rechargeable lithium ion battery which characteristically slots into the base and is housed in a compartment shared with a vacant slot for an optional, yet essential, SD memory card.

This means that access to both is restricted if mounting the camera on a tripod. Lifespan from a full charge – charger and adapter plug bundled in box – is a maximum 330 shots. Neither fantastic or terrible.

Olympus E-PM1: Image quality

Like the other two current ‘Pens’ the E-PM1 is as adept at video as it is stills. It offers up Full HD 1080i video in AVCHD compression format or 720p video if opting for the more widely compatible (but less highly compressed) MPEG4 format, recording starting or stopping with a thumb press of the backplate record button.

You’ll get stereo sound too, which makes the fact that Olympus has cut down the noise of the lens mechanics on the latest kit zoom even more of an appeal for would-be videographers.

 

With some lovely shallow depth of field effects available for both stills and video with the supplied zoom, colour errs on the side of natural if left on the camera’s default setting, though we found it best to manually adjust colour balance if shooting without flash under tungsten light to avoid an orange-y tint.

Another creative bonus is that the digital filters Olympus has provided to add some fun to stills photography, such as the HDR photography-style Dramatic Tone, colour enhancing Pop Art and Diorama (or miniature), can also be applied during video capture. Dramatic Tone proved especially useful in us soliciting some eye-catching results on otherwise grey, drab winter days.

If we were to pick holes we did notice some barrel distortion shooting with the lens at its widest setting, but this is nothing unusual. For low light photography without flash we were happy with the noise-free results provided when sticking at ISO1600 or below. Pushing it upwards to ISO3200 through ISO6400, noise does start to intrude, but it has a fine grain-like appearance which we felt happy to live with.

Olympus E-PM1: Verdict

Available in black, white, silver, dark brown or purple, the Olympus E-PM1 shares a degree of retro charm with its Pen predecessors. And, while it eschews some of their built-to-last chunkiness, there will be many who prefer the more streamlined profile presented here.

So while it may not be the best Olympus Pen to date – naturally look to the range topping Olypmus E-P3 for that – it is the most approachable iteration yet, offering image quality on a par with its two more expensive brethren and falling just short of an entry level DSLR.

If you don’t mind the pared back build, smaller typeface, non angle adjustable, non touchscreen LCD and slightly fewer digital filter gimmicks, then the ‘Pen Mini’ offers itself up as a mighty proposition for existing snapshot users seeking a camera that is better but not necessarily bulkier, and for a reasonable price.

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Call of Duty Black Ops 2 Multiplayer Coverage

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So here we are with Call of Duty: Black Ops 2, the multiplayer battles take place in the unexplored near future, an on-line war fought between men and remote controlled drones. Black Ops 2 will, naturally, deliver the high-speed, explosive multiplayer slaughter that has made the series a bestseller. There will be perks, weapon unlocks, and millions of bloody, glorious firefights — all running at a smooth 60 frames per second — between hardcore virtual soldiers.

But developer Treyarch is reinventing many of the established systems in Black Ops 2, the follow-up to the bestselling Call of Duty of all time with more than 25 million copies sold. It’s the studio’s fifth Call of Duty multiplayer effort and easily its biggest in scope.

Black Ops 2 will offer class customization & will place a much larger emphasis on catering to the eSports crowd. And with the introduction of League Play, Treyarch’s new seasonal, skill-based matchmaking brackets, Black Ops 2 will separate the men from the boys — specifically those highly-skilled teenage boys who always seem to be on the delivering end of a no-scope head-shot and an insult.

Create-A-Class Recreated

“EVERY GAMEPLAY SYSTEM HAS BEEN RE-EXAMINED VERY CRITICALLY AND CAREFULLY TO BE SURE THAT WE GIVE THE PLAYER THE UTMOST CONTROL”

The biggest change to Call of Duty multiplayer is Black Ops 2′s revamped Create-A-Class mode. In previous games, players defined custom classes by choosing one primary weapon, one secondary weapon, grenades, equipment, and three skill-enhancing perks. Custom classes in Black Ops 2 now follow a “Pick 10″ system, giving players access to ten customization slots to fill with class options and, as a result, far more freedom and variety.

Example: Well if you find yourself rarely using your secondary weapon, you can simply drop it from your custom class. That frees up a slot for something else; an extra attachment for your primary weapon, perhaps, or a second explosive grenade. Or you could equip a back-up tactical grenade, like the new Shock Charge, which stuns enemies with a bolt of electricity. You can even bend the rules by customizing your class with a fourth or fifth perk. Call of Duty: Black Ops 2′s debut multiplayer trailer shows an extreme example, a custom class armed with nothing but a combat knife, revolver, and six perks.

These rule-breaking custom choices are made possible thanks to the inclusion of “Wildcards”. Equipping a Wildcard will consume one of your ten available slots, but it allows for customization unseen in previous Call of Duty games. With Wildcards, players can equip two primary weapons (rifles, shotguns, SMGs) or affix three attachments (red dot sight, extended clip, stabilizer) onto a single gun.

“It was important for us to challenge our assumptions about Create-A-Class,” said David Vonderhaar, game design director at Treyarch. “When we started development on Black Ops 2, we were really passionate about and inspired by the need to challenge all of the core assumptions about what cows were sacred inside the game. So every gameplay system has been re-examined very critically and carefully to be sure that we give the player the utmost control over his experience. All these changes push the boundaries of what fans expect, but we do it in all the right ways that they’ll be okay with.

“We didn’t want to take anything for granted. We asked ourselves some very key questions: Why is all content in Create-A-Class so rigidly structured? Do we do this for game balance? Was it usability? Why do we do things that way? What if everything was in a giant bucket?”

Treyarch tested “Pick 10″ customization and Wildcards by playing a separate game altogether. Vonderhaar says the studio built a custom, deck-based board game based on Black Ops 2′s Create-A-Class system to explore the “core philosophy design at a paper level.”

“It allowed us to try ideas, play them out, and test them without writing a single line of code,” he says. “I will never design games again without this process.”

The process of actually editing your custom classes is quicker and more efficient in Black Ops 2, thanks to the reworked menu system dubbed “the Grid.” Gone is the old way of diving into a menu, burrowing deeper, then backing out to the top. Players can now browse weapons, attachments, and perks with a visual carousel a la Cover Flow, making it easier to compare and contrast class options.

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RIP Killstreaks

In another change, albeit one slightly more subtle, the Killstreaks of the original Black Ops have been replaced by Score Streaks in Black Ops 2. Instead of doling out rewards like care packages and air strikes for racking up consecutive kills without dying, players will accrue points for both killing enemies and completing game mode objectives.

“WE WANT TO REWARD PLAYERS WHO ARE HELPING THEIR TEAM WIN THE GAME MODE, NOT JUST THE GAME.”

A normal kill in Black Ops 2 awards players 100 points. Grabbing an enemy flag in Capture The Flag mode also nets 100 points, whereas a flag capture awards 150. Making a kill while carrying the flag awards a hefty 200 points. As those points add up, players accumulate Score Streak rewards. So, when a player’s score reaches 375 they can call in a UAV. At 500 points, they can request a Lightning Strike attack. At 1275 points, Treyarch’s trademark attack dogs become available.

Certain Score Streaks can add even more points to your score. While your UAV is active, for example, you’ll get a 25 point bonus for every kill your teammates make. Those assist points can quickly add up to Score Streaks far deadlier.

Treyarch’s Vonderhaar says the adoption of Score Streaks was designed to encourage “desirable gameplay behavior,” whether it be securing territories in Domination, placing microwave emitter sentries to block routes, or calling in a UAV.

Treyarch’s made some changes to the way players use their streak rewards, with new interaction states and swap in, swap out control of certain combat vehicles like the AGR (Autonomous Ground Robot), the mechanized killing machine that looks like a pint-sized ED-209. At any time, players can whip out a control pad for their AGR, assume control, kill a few enemies, then relinquish control back to the AI.

Other examples of streak reward interaction provided by Treyarch include the option to instruct an AI-controlled pilot to relocate to another position on the map and the option to burst fire a Hellstorm Missile attack mid-drop, either to spread the destruction over a larger area or concentrate it in a tight cluster.

Black Ops 2 will boast about 20 Score Streaks, including Swarm, seen in the game’s premiere multiplayer trailer. Swarm fills the skies with Hunter Killer drones that attack enemies and equipment in a “morale destroying swarm.”

Perks and Progression

Changes are also coming to Call of Duty’s perks system in Black Ops 2. No longer will perks have an effect on the performance of your guns — no Deep Impact for better bullet penetration, no Steady Aim for improved hip fire accuracy. All weapon-related enhancements are limited to attachments, Treyarch says.

“That is the best way for us to allow you to have an experience with that gun that is appropriate for that gun,” Vonderhaar explained. “You’ll see it. You’ll see the laser sight. You’ll have some context for why you just got mowed down by an opponent. Visualizing gameplay is always more visceral than a guy with an icon that you didn’t get to see. And we can tune the weapon to its attachments.”

That means not every gun has access to every attachment, naturally. The burst fire add-on for a semi-automatic rifle would not apply to a shotgun, for example. New attachments coming to Black Ops 2′s weapons include the Target Finder, a sight that makes it easier to separate friend from foe on the field, and the Millimeter Wave Scanner, a powerful optic that can see stationary enemies at close range through walls and objects.

Treyarch has scrubbed “absolutes” from perk design, Vonderhaar said, the hard and fast rules that make perks more difficult to balance. As an example, he detailed changes to the perk “Ghost” from the first Black Ops. Ghost’s previous iteration made players undetectable by UAVs, infrared sensors, and sentries. In Black Ops 2, Ghost’s benefits only apply while players are moving, a design change that hopes to prevent the perk from being exploited by campers.

Getting your hands on all those weapons, perks, and streaks will require leveling up through Black Ops 2′s take on Call of Duty’s oft-imitated method of player progression. Player progression in Black Ops 2 will span 55 levels of rank and 10 levels of prestige, and Vonderhaar says Treyarch hopes to “return some simplicity to the progression system.”

“We don’t want players to be overwhelmed,” he said. Unlockable content will be gated by ranks. As players hit major rank changes, they’ll get access to new chunks of content. “If I give you seven or eight things at a time, it’s pretty digestible.”

The game will mete out weapon and gear purchases by giving players one token each time they level up, which they can spend on new weapons, equipment, and perks. By the time players reach level 55 and have cashed in all those tokens, Vonderhaar says, players still won’t have unlocked and seen everything multiplayer progression has to offer.

“COD POINTS WERE REALLY AWESOME, BUT I COULD JUST BUY EVERYTHING I WANTED AT LEVEL 33. NOW I STILL HAVE SOMETHING TO LOOK FORWARD TO.”

Some of the new weapons and equipment players can look forward to unlocking include the M1216, a semi-automatic shotgun that rechambers every four rounds; the AN-94 assault rifle, which fires its first two rounds at a faster rate; and the Raging Judge revolver, a beast of a side arm that fires shotgun shells.

Also new is the Assault Shield, a tactical shield that can be used for cover while moving, but can also be planted into the ground, creating stationary cover for your team. Defending your teammates with the Assault Shield also scores points toward a Score Streak, more encouragement for desirable gameplay behavior through teamwork.

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Multi-Team Multiplayer

Call of Duty: Black Ops 2 will include many of the classic multiplayer modes players now expect from the series: Team Deathmatch, Capture the Flag, Search and Destroy, Domination. Treyarch is expanding multiplayer’s scope with multi-team support. Up to six teams can compete at once in multiplayer modes, with options ranging from three-versus-three-versus-three, two-versus-two, and four-versus-four-versus-four-versus-four.

Vonderhaar says multi-team support forces players to think about small group tactics, making players “care about being in a team again.”

Spectating multi-team games, watching six different factions go at it, is “really fun,” Vonderhaar says. Multi-team games certainly add to the intensity of Call of Duty multiplayer. Three-on-three-on-three matches on the map Turbine, a big, open map that already plays fast, felt downright chaotic.

The thrill of watching Call of Duty: Black Ops 2 is just as important to Treyarch as playing it, which is why the developer is making a major push on its eSports initiative, adding League Play, player ranking brackets, and shoutcasting tools to the game. Read more about that here.

Treyarch is promising even more with Black Ops 2, with still unrevealed updates to Challenges (which “return with a twist”), Theater Mode, Combat Training, and new “Core and Party Game types,” which the developer calls the “evolution of Wager Match” mode.

We’ll see what further fundamental assumptions Treyarch feels like challenging by the time Call of Duty: Black Ops 2 ships.

Below we have the list of confirmed weaponry, attachments, perks and scorestreaks.

Primary Weapons

Assault Rifles

  • AN-94
  • SMR
  • M8A1
  • Type 25
  • SA58
  • Sig 556
  • SCAR-H

Shotguns

  • m1216
  • Seiga 12
  • R870-MCS

Light Machine Guns

  • LSAT
  • QBB-LSW
  • Mk 48

Sniper Rifles

  • DSR-50
  • SVU-AS
  • Ballista

Assault Shield

Sub-Machine Guns

  • MP7
  • Chicom QCB
  • PDW-57
  • Skorpion EVO 3
  • MSMC

Secondary Weapons

Launchers

  • SMAW
  • RPG
  • FJH-18AA

Pistols

  • KAP-40
  • Tac-45
  • Executioner
  • u23-R

No Weapon Equipped

  • Combat Knife

Primary Attachments (Assault Rifle Only)

  • Reflex Scope
  • ACOG
  • Target Finder — Sight which highlights enemies when they enter the field-of-view
  • Hybrid Optic
  • Suppresser
  • Fast Mag
  • Adjustable Stock
  • Quickdraw
  • Grenade Scanner
  • Millimeter Scanner
  • Grenade Launcher
  • Select Fire
  • FMJ
  • Extended Clip

Secondary Attachments (Pistol Only)

  • Reflex
  • Suppressor
  • Extended Clip
  • Fast Mag
  • FMJ
  • Dual Wield
  • Laser Sight

Perk 1

  • Flak Jacket — Take less explosive damage.
  • Ghost — Cannot be detected by enemy UAVs while moving.
  • Blind Eye — Unaffected by AI-controlled perks.
  • Hardline — Receive bonus score points.
  • Lightweight — Move faster, take no damage from falling.

Perk 2

  • Hard-wired — Immune to counter-UAV and enemy EMPs.
  • Scavenger — Replenish ammo and grenades from fallen enemies.
  • Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
  • Toughness — Flinch less when shot.
  • Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

  • Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
  • Dead Silence — Move silently.
  • Extreme Conditioning — Sprint for a longer duration.
  • Tactical Mask — Reduce the effect of flash, concussion and shock charges.
  • Awareness — Enemy movements are easier to hear.
  • Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Lethal Grenades

  • Grenade — Produces lethal radius damage upon detonation.
  • Semtex — Grenade that sticks to surfaces before detonating.
  • Combat Axe — Retrievable axe that causes instant death upon impact.
  • Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
  • C4 — Plastic explosive device that can be set and triggered remotely.
  • Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

  • Sensor Grenade
  • Flashbang
  • Concussion
  • Shock Charge — A deployable charge which stuns enemies that enter its proximity.
  • EMP Grenade
  • Tactical Insertion
  • Smoke Grenade
  • Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
  • One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

  • Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
  • Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
  • Overkill — Take a primary weapon as your secondary weapon.
  • Danger Close — Take a second Lethal.
  • Perk 1 Greed — Take a second Perk 1.
  • Perk 2 Greed — Take a second Perk 2.
  • Perk 3 Greed — Take a second Perk 3.
  • Tactician — Take a Tactical grenade in place of your lethal Grenade.

Scorestreaks

  • RCC — 325 points — A remote-controlled car packed with explosives.
  • UAV — 375 points — Shows enemies on the mini-map.
  • Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
  • Care Package — 450 points — Air drop a random Scorestreak.
  • Counter-UAV — 475 points — Temporarily disables enemy radar.
  • Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
  • Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
  • Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
  • Death Machine — 600 points — Your own personal handheld mini-gun.
  • Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
  • War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
  • Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
  • AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
  • Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy’s mini-map.
  • Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
  • Escort Drone — 1000 points — Get personal air support from an escort drone.
  • Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
  • EMP Systems — 1050 points — Temporarily disables enemy electronics.
  • Lodestar — 1150 points — Laser missile targets remotely from the Lodestar.
  • VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
  • Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
  • Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
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It’/p>

We’ve all seen it – Only! It’s used in every shop window or each item we buy it’s Only.

Only has become the word, used to describe, to sell, to hide behind and justify. “It’s only this” or “only that”. We use it as a reason, an excuse and it’s time to stop.

Only was once beautiful, used sparingly to emphasis or impress. “It’s only this much and you can pay only this much and take it home today” it’s become much more now, it’s escaped from the shadows but instead of being revered and honoured like it should, it’s been dragged to the gutter and sold like a cheap one night stand!

Only is now used by all to justify the actions of the most hated. “It’s only a few people, it’s only few miles, it’s only small cost to society”. Only has become a value, a meaningless amount used to protect those that wish not to say what the total cost will be. Be it cost in money or human life.

I fear that we have moved to far and only cannot be saved. We can go back or remember what it was. We can only as it were continue.

But we can educate those after us, to use this word less frequent so it may regain its place within our language and maybe used from now we’ll see only where it should be again place neatly between words on paper as they state;

“My goodness it’s Only 8:30! What time will the stripper’s be on?

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Only only…or this word will hide the blood

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Current Android Home Screen.

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Current Android Wallpaer

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